Skip to content

Josefin de la Motte

Game Developer & Game Programmer

  • Home
  • Games
    • SAFETY PROTOCOL
    • TEMPUS
    • JUNKHILL DRIFTERS
    • PLATYPOP
  • Systems
    • Dialogue System
    • Audio Manager
    • Waypoint System
  • Tools
    • Waypoint Sys. Editor
  • About Me
    • Introduction
    • CV + Contact

Systems

Dialogue System

Dynamic dialogue system with focus on covering the needs any Game Designer might have when they’re implementing a dialogue based narrative in a game.

Possible to share one dialogue across several output locations, or for each output location to have its own dialogue.

Language: C#

Engine: Unity

Audio Manager

By categorizing the sounds and using scriptable objects, this audio manager provides an easily managed and user friendly audio implementation.

This system allows for hassle free cooperation between game designer and programmer, as the audio files can conveniently be added and modified through the editor.

In the video here you can listen to some audio examples from Safety Protocol. The picture below it shows the audio manager’s scriptables and sound categories as seen in the inspector.

Language: C#

Engine: Unity

Waypoint System

Using a basic waypoint system, I implemented customized basic AI movement behavior in our game Safety Protocol. The waypoint system can be customized to any other AI units using waypoints to move around.

Related page: Waypoint System Editor Tool.

Language: C#

Engine: Unity

Linkedin
Youtube
Envelope